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Alias Maya
Adam’s portion of the project will be done almost entirely in Alias' Maya software with which he will model, animate and render multiple 3D scenes on which actual people will be composited.
Adam has many constraints to work around and the largest of these is the dynamism and parameters of a shot as we do not have a way to sync a Camera in Maya with an actual camera filming people. Adam will need to keep the shots reasonably simple so that the people can be composited onto the shot in a realistic way.
To learn and realise these constraints Adam will have had to do a number of preliminary renders and work alongside Bryon Homer in order to see how far we can push the 3D and real life combination. In doing this we came to the conclusion that scenes within Maya can have camera movement but only in 1 direction per scene and at a uniform pace otherwise it is impossible to make composition sync up exactly and the end result is a very amateurish movie. With this in mind we have been adapting shots to have more movement which ensures the audience is kept interested even if the camera remains still or is very limited in its movement. Another way to overcome this is to use shorter scenes of under ten seconds in order to maintain dramatic effect.
A large part of Adam’s job involves the design and construction of futuristic objects such as buildings and cars. As we cannot foresee the future it is very hard to predict what everything will look like. This is a double edged sword as we can use our imaginations as much as possible and never be questioned on the technicality or feasibility, as for all we know the future may be able to support any wild or crazy ideas we come up with. On the other note we have no plans or images to work to and that in a lot of cases this means we have to work a lot harder to try and create very realistic looking buildings and objects from scratch.
With this in mind I have decided to try and implement contemporary factors into the project as this forms a good basis in regards to interaction between the actors involved and the objects. The best example is the Spaceship which adam has already created which represents an executive jet which delivers the Prime Minister to Futuricity. It has standard features such as a cockpit, engines and wings yet it looks far more advanced than anything we have today. I was able to achieve this with the use of flowing curves and lines which are a running theme in many movies and computer games for futuristic spacecraft. This also helps the audience to relate. Films such as Star Wars, Minority report and Blade runner are excellent examples of this. They adopt futuristic settings and ships which resemble contemporary designs yet use different shapes and styles especially sleek lines and flowing curves. These help to represent the speed of these ships which is another attribute that is emphasised by the future. Mans constant dream of going faster can be visually represented by "fast" looking spaceships. Fighters jets such as the F-16 Fighting Falcon and Eurofighter typhoon are able to fly fast due to their aerodynamic shapes and therefore anything Adam creates which is designed to fly or drive fast should adopt similar characteristics. A relatively new concept is the use of canards (smaller wings ahead of the main wings) on current fighter jets such as the typhoon and Rafael is a feature Adam has implemented as they are fairly new design they represent aircraft designs to come.
Adam has adopted the use of solar panels, after some research on the BBC website I found several articles on solar panels as a power source. I feel that the inclusion of solar panels on cars, spaceships and buildings helps to represent a cleaner more environmentally aware future which helps to show the audience how much mankind has progressed past the need for fossil fuels.
Page written by Adam.