Concepts of the Future

The members of the Futuricity team decided that it would be important to research into three common conceptions for the future as portrayed in multiple films, books and video games.

- The Wasteland
- The Dark City
- The Utopia

The Wasteland

This is where the culture and design has been lost and people have reverted back to a more primitive form of life amid the ruins of the world. Features include rusted and decaying buildings and cars.

The Madmax films are indicative of this as are the fallout series of computer games.

We decided this idea was too bleak and we could not let our imagination run wild, also it is very cliché and usually lacking in people probably through some form of disaster. We want as many people as possible for the final movie to create the impression of a busy and culturally advanced civilisation.

The Dark City

This is a technological advanced civilisation with hundreds of people in close quarters within massive hulking skyscrapers. It is a very depressing view in many ways as it shows that the worst human traits have prevailed.

Bladerunner is an excellent example.

This idea has more merit yet it is very depressing and as a group we felt that we would like to present a more upbeat project with some black comedy elements and a reasonably upbeat storyline. For these reasons we decided that this was not the right path to go down.

The Utopia

This is a technological advanced civilisation where glass structures and chrome play an important role, plant life has developed and lives symbiotically with humans. It is an upbeat vision of the future.

We went for this idea as it gave us more to play in regards to the elaborateness of the buildings therefore we can use our imaginations more.

Large glass buildings with interesting shapes are prominent in the city of the future and luckily this trend has been adopted by many contemporary cities such as London and Singapore. Skyscrapers instead of being just giant concrete boxes now have style and flowing lines and are often made to mimic plants and natural forms. As such the buildings Adam will create will reflect nature heavily from snowflakes to leaves to sand dunes. Ivy growing up trees and walls is very soothing to look at and aesthetic pleasure is a goal in Futuricity so incorporating such shapes will help to show the city in its full glory.